(+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. Official Drop Tables And as of right now it would seem that other procs are better than other. It is fantastic against the Corpus but horrible against heavily armored Grineer. They are factored in multiplicative of everything else; meaning, they are always a +30% damage increase. Damage Modifier = (1+ Armor Modifier)*(1+Health Modifier)*300/(300+Armor*(1-Armor Modifier)). Only Physical damage type worth a damn is Slash. You may have heard the craze that is the Impact based Kuva Nukor and may have wondered how it actually compared to a "normal" Kuva Nukor, so in this video i . It has no damage modifiers or unique status effects. Stacks multiplicatively with other armor reduction effects. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Unable to move or attack for 3 seconds. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. It causes enemies to flinch and recoil backwards. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. these suggestions keep getting chosen, but it is not resolving the actual issue, IPS is bad. "once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase.". (1.75x damage and 75% armor ignore) Try it on Bombards and you'll see how badly Corrosive was gutted. Elemental mods do take from the total of the added physical damage, so a +10% fire would do an extra 15 fire damage. The idea of IPS is that it has a higher bonus than a single element so it was the ideal 3rd element to build for if a weapon could support it (heat rework messed this up though). why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. . Puncture A combined element's damage value is based on the sum of both simple elemental mods used to create the element. (ammo matters a lot more in higher level missions, but its still perfectly fine to run vigilante supplies / regular [Rifle Ammo Mutation]. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. 2 General Information While it can't fully strip armor on its own, Corrosive's damage multipliers and status effect make it a fantastic element for fighting the Grineer and Infested. Synoid Helicor. New Movie News, Movie Trailers & upcoming Movie Reviews. Armor is a health multiplier and just creates a huge eHP disparity between armored and unarmored units. Explosions from the gun inflict self . Like my question is are one type of stat more values than other? For example, I wouldn't put Piercing Hit on the vast majority of my weapons, if any at all, when a regular punch-through mod will do its extra bonus part just fine and also not skew my status away from Slash. However, this is a total guess, I personally have never used them at all. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. what point does it become 0?, like what level? The only thing keeping it from being on the number one spot in this tier list is that it's very situational. For safety, rockets arm after traveling a safe distance. Grind Hard Squad 212K subscribers Subscribe 43K views 4 years ago ABOUT THE VIDEO This video will show you whether or not shattering. with viral and slash how they are, it wont matter if the enemy is level 50 or 5000, you will still kill themwith little to no effort, due to the power of those statuses. The physical damage mods are only worth equipping on weapons with very high base damage in that area - so say, with the Jat Kittag, sticking a +90% impact bonus on it gets a MASSIVE boost in damage when compared to something like the Cronus. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Sawtooth Clip: +90% Slash, +90% Status Duration, Piercing Hit: +90% Puncture, +0.9 Punch-through. it is the same reason people will hate my suggetion to remove the power of bleed, even though in that same suggetion, i provided a way to still bypass armour and shields with 1 status (which is what slash used to be). Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Cannot produce multiple procs in a single instance of damage alongside any other. I am not quite sure about Serration. The glaive prime has a guaranteed chance to proc slash damage on the target, when it's used to heavy attack. which is why in my suggestion, there would be effectsthat bypasses armour and shields. Corrosive got nerfed with a cap and is now weaker than Viral against Bombards. The xoris doesn't have the slash proc, but it does have much larger AOE and does decent damage to all targets in that aoe. Void and True damage are two unique damage types that are fairly rare. ((100 + 50) * 10 / 100 = 15). Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. sooner or later, Slash will be nerffed againor become useless against enemies. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Yeah though I put most of my mods towards puncture on my bows, cause at a certain point it doesnt matter, youll skewer 5 in a row sometimes and its funny as heck. If you had to choose one stat, which would it be? Anything with more than 50% of its IPS damage as Slash should split bodies. 1. Could someone just explain to me what Slash, Impact, and Puncture are in the most detailed way possible? I feel like now its just a waste of mod space and elemental damage, plus damage, and multi shot mods are the only real options for increasing the damage on weapons (also reload speed/firing speed mods). Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. IPS: +50% Base Capacity Cost Introduced Explain why my friend said not to get the Cernos bow cause it impact damage. but the community still wants their OP status. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. If armor was a fixed value instead of being scaled, then Bleed wouldn't be so much of a problem. you have 10stacks and your next hit has 2 instances, 1 hit will apply the 10stack bonus, while the other will apply 1 stack when it rolls over/resets. puncture is for grineer and high armor targets, slash is for the infested in general and the crewmen and low grineer lancers and butchers, impact is for shielded enemies and the corpus robotics, though all of them fall a little short against the element dmg types, but make sure you scan the enemies and see the dmg info and what dmg type affects them the most. Premium Powerups Explore Gaming. Press J to jump to the feed. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Its status effect can stack with other slows, although most players opt to combine Cold with Toxin to create Viralone of Warframe's combined elemental damage types. Blast is created by combining Heat and Cold. Giving it any additional critical chance-boosting mods is unnecessary, and you will have more mods slots open for other useful things. When you use a puncture weapon against an armoured target you do more damage and vice versa. If the weapon's fire rate is exactly 2.5 it won't count towards the 70% chance. This is even though Fulmin already has innate Electricity.). Asked by Proto Shields are used by rather weak Corpus enemies, so you can use this as a reliable element for all factions. But, throw on even an Unranked Sawtooth Clip (+5% Slash) and now it can. 4x multiplier is insane (not to mention it further overpowers melee). it starts becoming very complicated trying to talk about secondary effects with mods, becauseeveryone wants a mod that 'rules them all'in a way, besides that, we have so many mods that give you all the stats you want as secondary. each stack has individual duration. Sourced from official drop table repository. Its damage modifiers make Radiation a fantastic choice against heavily armored Grineer, although it struggles against humanoid Corpus enemies and the Infested. This damage disparity automatically makes certain damage types trash by comparison, especially damage types with negative modifiers against armor. once a mod for the respective IPS has been placed on a weapon, it will convert the base IPS, into a different name and adding the damage increase like elemental mods. Effect caps at 75% at 10 Puncture stacks. If armor didn't scale, and only health did, Slash would only be second to Magnetic as the worst damage against Alloy armor. making your weapons as powerful as possible, Warframe: Excalibur Complete Guide Drops, Abilities, And Builds, Warframe: Galvanized Mods And Weapon Arcane Guide, Warframe: Revenant Complete Guide Drops, Abilities, And Builds. Note that it is not necessary to proc the Impact status effect to trigger the armor reduction. (Quantity Chance), average item quantity on a roll attempt (successful or not), WARFRAME Wiki:Expected & Nearly Guaranteed Numbers, Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Elemental damage types can be applied to your weapon by using certain mods, granting elemental damage based on a percentage of your base damage. It will never reach 0, but when armor grants 99% damage reduction, it feels like 0. The simplest solution would simply be to buff the IPS mods with secondary stats. Common They can be very good mods to stick in as well if you don't want to disrupt your elemental combos - so if you want Fire + Corrosive but adding Cold will ruin your build, the physical damage mods can be useful as a replacement (but again, only in a weapon with high base damage in that area). Thanks! The only I/P/S damage mod worth equipping is Accelerated Blast. Sourced from official drop table repository. ), You need to be a member in order to leave a comment. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. On every other type of weapon i would only use them to fill a slot if i have absolutely nothing else (which wont happen if you have a wide selection of mods. Alloy armor which the Corpus love to use on some of their robots. Impact/Puncture/Slash mods don't make a difference because the weapon has no base IPS to amplify. Archived (Newbie) Can anyone help me understand how Slash, Puncture, and Impact work when it . If an enemy is too heavily armored for Toxin's shield-bypassing damage to be effective, Magnetic is a great substitute. Zetooo94 2 yr. ago That said, it is beneficial to put a physical damage mod for the damage that it is the highest. Just about every endgame build uses Viral. At low levels, Heavy Gunners are several times tankier than Butchers. The game features a fantasy open-world environment and action-based combat system. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. I just feel like I have ammo issues too much with it, but it may not be the case for you), Acceltra guide by The-Simulacrum-Warriors, galvanized scope is bad (dont work on aoe or slash + too hard and cba), if no primed ammo mutation just use normal one or vigilante supplies, can use serration as primed faction mod replacement, use rime rounds over primed cryo rounds in sp (slash dont scale with elemental so more viral proc better), if have (external) fire rate buff can take vile acceleration out for smth (see below), set sprint as toggle (and keep it toggled on ofc) for permanent reload buff, viable replacements: Serration, Bladed Rounds, Galvanized Aptitude, and Hammer Shot, most consistent: Serration (amalgam version also works well with this gun, good QoL), highest possible dps: Bladed Rounds (when stacked with primary merciless, but much weaker initially), best vs high level enemies: Galvanized Aptitude (enemies live longer so can stack more viral for more damage), best secondary replacement (if one of the above is already in build): hammer shot. 14 Tenet Livia. If it were treated like an elemental mod*, that would be +120% on the weapon's total base damage. - Warframe Update 29.10 Corpus Proxima LeyzarGamingViews 184K subscribers Join Subscribe 1.1K Share Save 35K views 1 year ago New Impact to. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. Snipetron Vandal is a Puncture damage-dealing Sniper rifle with a base critical chance of an incredible 28%. WARFRAME Wiki is a FANDOM Games Community. Sounds weird doesn't it? Out of the three i would say impact is the least important, unless you're fighting against corpus. 2. so, what does everyone think of this idea?, some constructive feedback would be nice. Corpus will resist this combo, but you can simply use Toxin or Magnetic to deal with them. Internal Bleeding is a rifle mod that gives a chance of every Impact status effect to produce an instance of a Slash proc. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The damage system we have now should be further simplified. They basically function like elemental mods in how they add to your damage, except they only use a part of your base damage instead of all of it (Accelerated Blast exception aside) and generally add a lower % than an elemental mod. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. Viral will multiply the damage of your Heat procs, while Corrosive will help Heat strip as much armor as possible. by VYXN last updated 2 days ago (Patch 32.3) 8 6 157,070. However, Gas' great AoE coverage makes it excellent against the Infested and even the Corpus if you build around Gas' status effect. Reloads are faster while sprinting, even more so in Gauss' hands. Slash only seems OP since it ignores armor scaling, but if armor didn't scale, it would be on the same playing field as every other damage type. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. Gas is created by combining Heat and Toxin. I'll do some math to see if it really is worth it on some weapons but over all it looks like these mods are just worthless. Has no effect on the other damage types, including elementals. Puncture as a base element is good against armour. It's easy! its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. 14,973 - At maximum 10 stacks enemy is stunned. Void damage is reserved for Operator Amps and the Xaku Warframe. *(Side-note / proof: Elemental mods calculate off base damage even if the weapon already has the given element. Puncture tends to be the most popular of the physical damage types since it deals bonus damage against armored targets which tend to become ridiculously tanky compared to unarmored enemies. #Warframe New Impact to Slash Mods Hot or Not?! The only real reason to use an 120% physical mod is if it's a slash mod that you want to increase the chance of getting slash on a status proc (which for weapons you could use this on and get around the same flat damage as a 90% element, you'd already have a very high chance of a slash status effect.) From gaming trends to the latest blockbuster anime, DualShockers keeps you ahead of the curve. . Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. It is highly effective against Grineer Armor and Corpus Robotics, but suffers against Corpus shields. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. Naramon Using Radiation and not using Radiation against him resulted in TTK's differing by tens of minutes. Puncture's status effect is somewhat lackluster when compared to Impact and Slash, yet its high damage multipliers to common health types make Puncture a solid damage type for weapons with high critical stats and low status chance. Once you equip a mod for a stat, it will then make it more powerful, and if you mouse over a stat, it tells you what it does and how it affects enemies. Even with those ideas, with the way IPS currently is, those mods wont be used over other mods. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as.